O TRUQUE INTELIGENTE DE THE FIRST BERSERKER: KHAZAN QUE NINGUéM é DISCUTINDO

O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo

O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

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O jogo reinventa elementos centrais do universo do Dungeon & Fighter usando uma Feição ousada e texturas realistas de modo a produzir uma experiência visual envolvente.

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Isso porque, apesar do ter propriedades como combates punitivos e que dependem natural do gerenciamento por estamina e ambientes com bom design e atalhos interessantes, eles não trazem Praticamente as ferramentas que ajudam a lançar personalidade ao game.

Vejo isso Muito mais tais como uma decisão de modo a promover o desenvolvimento, já que criar 1 mapa completo da amplamente Muito mais manejorefregatráfego, mas junte isso ao fato por de que as armas são drops aleatórios por inimigos e este ímpeto do explorar diminui bastante, utilizando 1 Enorme impacto até exatamente na atmosfera global do jogo.

Quem gosta por um souslike Ainda mais “tradicional” provavelmente não vai apreciar tanto o fato de qual não há um Colossal mapa interconectado para explorar.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

Isso não foi reflexo único Destes aumentos das minhas habilidades ou dos melhores Aparelhamentos do protagonista, porém sim do jogo realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short The First Berserker: Khazan window.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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